![]() That said, despite the merits (depressing or not) that Dear Esther’s story holds, it’s also the most obtuse piece of the puzzle. I say “trudge” because this work from The Chinese Room isn’t necessarily a pleasant affair - the story and setting hang and weigh me down in a near-tangible way. Although I finished Dear Esther twice on PC prior to this reissue, I was elated to trudge through its dreary oceanside landscapes once again. The Landmark Edition features sharper visuals, updated audio and an option to play with developer commentary tracks. If nothing else, it helped pave the way for walking simulators in contemporary gaming.Īfter initially releasing on PC and Mac in 2012, Dear Esther is now on consoles for the first time. walking sim.Īlthough it’s hard to determine if Dear Esther was the very first of its kind (I’m sure someone will correct me in the comments section below) it certainly came before Firewatch, Gone Home, Everybody’s Gone to the Rapture, The Vanishing of Ethan Carter, The Stanley Parable and The Beginner’s Guide, just to name a few. Whether for good or ill, the game industry owes this nickname to Dear Esther, because it’s pretty much the O.G. ![]() WTF Could they have made the protagonist walk just a little faster?ĭespite the fact that the term “walking simulator” causes some people to cringe, it seems the most pertinent description for games that heavily emphasize atmosphere and storytelling while downplaying interaction, and the name stuck. LOW Abrupt loading screens break the immersion. HIGH Exploring gorgeous phosphorescent caves.
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