the corresponding sample should start on the first click and continue looping till you click again in a different area building up a “path” of how you played the samples. Then click in the white renderer in the center to create a coordinate. Pick a directory that is filled with wav files (or at least contain a few wav files - at least 4) - through the dir module at top left. Yes- and my apologies - you need the int module for this… if mapped mouse value is 4.667 I would want 5…i don’t know if this is what you mean by upwards? I do want to use integer for the nearest integer - since i am mapping mouse coordinate in the renderer to grid “zones” - i.e. Thanx again - i’m not that much into code that i would be able to help with the waveplayer - so i’ll make do with some other solution… it might be that audio programs does some auto corss-fading at the loop point - i’m not sure…anyway i have attache my patch if you want to look - any suggestions will be much appreciatedĪt this stage i’m thinking that my best bet is instead of waveplayer, to send midi commands to fl-studio in live mode. Then the second part will be that an algorithm generates a second set of triggers as the user clicks, creating a duet - all the samples can work with each other, so it won’t clash…Īnyway - i got the first part perfect, cept my patch might not be as effective as it could be…and this might be part of the problem? it’s all working well, it’s just that damn click. Then as the user clicks, different samples are triggered and it creates a network of lines showing the path, which the user could then play back in order later…the switching is done only when a sample reaches it’s loop point, so that there is no sudden break - kind of like ableton’s composition mode, or fl-studio’s live mode. But what i am trying to do is more like a duet with an algorithm - a user clicks anywhere in a blank screen and that triggers a sample - samples are distributed in a grid according to filename - the grid is generated through readin the directory with samples and then doing the math to change it to row/column coordinate. I would still use vvvv for at least part of this since it’s partly visual-partly audio, and at least i know vvvv quite well by now…i am trying to build something in essence related to.
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